I remember playing like 4 hours every week night then all day Saturday. Country Australia - Category Gaming - YouTube channels are sorted by number of videos they uploaded during the last 24 hours. That’s just over 16%, although the more interesting stat for me is the similarity between NSW and QLD in the total number of studios (40 to 31 respectively). In total 91 per cent of Australian households have a device on which games have been played. Industry experts and some scientists are of the opinion that the games are safe, as young adults are old enough to be able to distinguish fantasy from reality. Another major concern for parents was lootboxes, with 41 per cent saying they were somewhat or very concerned about them. Forgive me for being cynical, but the whole report is just a marketing exercise. Digital games on the rise: The number of Australians playing games on a tablet device doubled to 26% in the last two years. But the persistent theory is back in the headlines following mass shootings in the US cities of El Paso and Ohio. And what is Your Voice? The number could be just VR headsets in general which some come with phones. It still is not as clear as if you had some very HD stuff playing normal, but the extra factor of being able to look around and the scene surrounding you makes up for that. Average play time for Australian women has fallen as well, down to 71 minutes a day from 77 minutes last year. Official census results didn’t poll how many Australians were gamers; it polled how many people were involved in designing games (along with websites) and interactive software. With 67 per cent of Australians playing video games, and 97 per cent of households with children having them, this week's episode of Insight asks, “how much is too much? Video Games are defined as fee-based video games distributed over the internet. Now that there’s less talk about virtual reality being the future, it wasn’t a surprise to see that only 21 per cent of households have a player who has used a virtual reality headset. The Digital Australia study, an annual look at the way Australians are playing video games, was released today. Just look at trump. But a phone with a 1440p screen and a headset with slightly better lenses, well then it becomes a lot clearer. That would of course be including the $10 chinese plastic ones for phones, the literal cardboard google cardboard also for phones, etc. I know plenty of people who dont really game at all who have the phone VR headsets because they were free or very cheap and they just wanted to see what the fuss was about. The video game industry grew about 10% in 2018 so to say that it will grow a similar amount seems to make sense. Instead of “two thirds of Australians” it should be “two thirds of people who have signed up to fill in online surveys for rewards” (https://www.yourvoice.co.nz/). "We've seen it in movies, we've seen it in theatrical plays. 21 percent of households surveyed had a virtual reality headset, up from 16 percent last year. The statistics don’t lie, Australians are a gaming force Posted July 25, 2017. Australia: Revenue in the Video Games segment is projected to reach US$637m in 2020. You clearly have no idea how polling works. Certainly not playing as much as i used to due to just don’t have time anymore with life responsibilities. The average age of the Australian gamer remained steady at 34 years. Video Game Addiction Stats. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"video games australia demographic average age male female","article-tags":["au","australian games industry","feature"],"native":["null"],"aggregate":["au","australian games industry","feature"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); Video game addiction statistics from this study revealed the following: 1. In fiscal year 2016-17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. We also ask that if you game yourself or if you have family members that play video games, you consider their habits and health with gaming as well. 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